Climbing in Games
Crystal Dynamics has made Tomb Raider more streamlined and accessible - but have we lost something in the transition from clunky climbing to effortless traversal? Let's look at some games, from Grow Home to GIRP, that do something more interesting with movement.
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Wired UK - "QWOP and GIRP designer Bennett Foddy on the 'neurological magic' of games"
http://www.wired.co.uk/news/archive/2011-03/29/qwop-and-girp-designer-bennett-foddy
Games shown in this episode (in order of appearance):
Rise of the Tomb Raider (Crystal Dynamics, 2015)
Tomb Raider (Core Design, 1996)
Tomb Raider Legend (Crystal Dynamics, 2006)
Uncharted 3: Drake's Deception (Naughty Dog, 2011)
Tomb Raider II (Core Design, 1997)
Tony Hawk's Pro Skater 4 (Neversoft, 2002)
Dark Souls III (From Software, 2016)
Tomb Raider: Anniversary (Crystal Dynamics, 2007)
Tomb Raider III: Adventures of Lara Croft (Core Design, 1998)
Tomb Raider: The Angel of Darkness (Core Design, 2003)
Tomb Raider (Crystal Dynamics, 2013)
GIRP (Bennett Foddy, 2011)
Grow Home (Ubisoft Reflections, 2015)
Mirror's Edge (EA DICE, 2008)
Assassin's Creed Unity (Ubisoft Montreal, 2014)
Assassin's Creed Syndicate (Ubisoft Quebec, 2015)
Assassin's Creed II (Ubisoft Montreal, 2009)
Rock N' Roll Climber (Vitei, 2009)
I Am Alive (Ubisoft Shanghai, 2012)
Shadow of the Colossus (Team Ico, 2005)
Crackdown (Realtime Worlds, 2007)
Dying Light (Techland, 2015)
Sunset Overdrive (Insomniac Games, 2014)
Music used in this episode:
Star Plant Theme (Grow Home)
Boat (Mirror's Edge)
Bud's Theme (Grow Home)
Introduction (Mirror's Edge)
Star Plant Theme (Grow Home)
Grow Home OST © Ubisoft
Mirror's Edge OST © Electronic Arts / Solar Fields
Other credits:
"Assassin's Creed Syndicate Gameplay Walkthrough - Part 9 - ROPE LAUNCHER!!" - GhostRobo
https://www.youtube.com/watch?v=ND6ELwwfdnA
"Mirrors Edge Time Trial 5 World Records in a row" - Kanal von pzypherx
https://www.youtube.com/watch?v=uk2mE5dIs_0
Prisoners © Warner Bros. Pictures
Contribute translated captions - https://amara.org/v/C3BFj/
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