What We Can Learn From DOOM
20 years on, and id Software's demonic first person shooter Doom remains massively influential. But can modern designers still learn lessons from this ancient, archetypal game?
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Recommended reading / viewing:
GDC Vault: "Meaningful Choice in Game Level Design, Matthias Worch"
https://www.youtube.com/watch?v=BEF4GVNzkUw&feature=youtu.be
GDC Vault: "Orthogonal Unit Design, Harvey Smith"
http://www.gdcvault.com/play/1022697/Orthogonal-Unit
Vector Poem: "Lessons from Doom"
http://vectorpoem.com/news/?p=74
Gamasutra: "Monsters from the Id: The Making of Doom"
http://www.gamasutra.com/view/feature/198783/monsters_from_the_id_the_making_.php
RetroAhoy: "Doom"
https://www.youtube.com/watch?v=6A4-SVUHQYI
Games shown in this episode (in order of appearance):
DOOM (id Software, 1993)
DoDonPachi (Cave, 1997)
Halo: Combat Evolved (Bungie, 2001)
Half-Life 2 (Valve Corporation, 2004)
Music used in this episode:
Out of the Game (Tharsis, Atomnation)
Rooftop Paradise (Tharsis, Atomnation)
Half Age (Tharsis, Atomnation)
Epiphany Fields (Oxenfree, scntfc)
Towehee Grove (Oxenfree, scntfc)
Other credits:
Bethesda Softworks: "DOOM: Bethesda E3 Showcase Gameplay Reveal"
https://www.youtube.com/watch?v=QiinO9JPUGw
The Doom Wiki
http://doomwiki.org/wiki/Entryway
The Spriters Resource
http://www.spriters-resource.com/pc_computer/doom1n2/
Old Doom Music and Sounds
http://www.wolfensteingoodies.com/archives/olddoom/music.htm
Contribute translated subtitles - https://amara.org/v/C3BFf/
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Doom Statistics For Game Maker's Toolkit
At this time, Game Maker's Toolkit has 614,307 views for Doom spread across 1 video. Less than an hour worth of Doom videos were uploaded to his channel, making up less than 0.64% of the total overall content on Game Maker's Toolkit's YouTube channel.