Depth, Mastery, and Vanquish

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Published on ● Video Link: https://www.youtube.com/watch?v=IG8LVpuzYls



Game:
MadWorld (2009)
Duration: 9:00
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Cover-based shooter Vanquish comes from PlatinumGames - a developer best known for beat 'em ups like Bayonetta and MadWorld. In this video I look at how Vanquish borrowed the best elements of Platinum's brawlers to make a shooter with an extraordinary amount of depth and opportunity for mastery.

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Recommended reading:

Gamasutra: "Platinum Games' guide to action game design"
http://gamasutra.com/view/news/268401/Platinum_Games_guide_to_action_game_design.php

Polygon: "Why The Wonderful 101 doesn't 'really' begin until the second playthrough"
http://www.polygon.com/2013/8/7/4597900/why-the-wonderful-101-doesnt-really-begin-until-the-second-playthrough

Ozzie Smith: "Dissecting the Core Mechanics of Vanquish"
https://ozziesmith.wordpress.com/blog-2/dissecting-the-core-mechanics-of-vanquish/

Turbo Button: "Defining Depth"
https://www.youtube.com/watch?v=VxRxh8Ka5H8

Games shown in this episode (in order of appearance):

Metal Gear Rising (PlatinumGames, 2013)
Bayonetta (PlatinumGames, 2009)
The Wonderful 101 (PlatinumGames, 2013)
Infinite Space (PlatinumGames, 2009)
Vanquish (PlatinumGames, 2010)
Gears of War (Epic Games, 2006)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Far Cry Primal (Ubisoft Montreal, 2016)
MadWorld (PlatinumGames, 2009)
Project Gotham Racing 4 (Bizarre Creations, 2007)
Tony Hawk's Pro Skater 3 (Neversoft, 2001)
Super Smash Bros. for Wii U (Sora, 2014)
Rocket League (Psyonix, 2015)
Call of Duty: Advanced Warfare (Sledgehammer Games, 2014)

Music used in this episode:

Title Screen (Please, Don't Touch Anything, blinch)
UFO (Please, Don't Touch Anything, blinch)
Black Hole (Please, Don't Touch Anything, blinch)
Reverse (Please, Don't Touch Anything, blinch)
The Final Credits (Please, Don't Touch Anything, blinch)
Awaiting Input (Please, Don't Touch Anything, blinch)
Screen OFF (Please, Don't Touch Anything, blinch)

Contribute translated subtitles - https://amara.org/v/C3BFc/







Tags:
game design
game maker's toolkit
game maker
mark brown
vanquish
bayonetta
platinumgames
shinji mikami
hideki kamiya
polygon
gamasutra
the wonderful 101
metal gear rising
madworld