Clock Tower 2: The Struggle Within - Walkthrough Part 3 - PS1 Gameplay - Laboratory Playthrough

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Clock Tower 2: The Struggle Within - Walkthrough Ending A - PS1 Gameplay - Hospital Chapter 2 Playthrough / Survival Horror / Laboratory

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Alyssa Hale visits her uncle and aunt's house when she finds herself under attack by supernatural forces. Evil neices, zombies, guys with demon masks, all while fighting her own struggles within... GET IT!? A DEMON IN HER OWN BODY! Bates! Her stronger, more confident and violent alter ego. Bates does what Alyssa is afraid to do, goes players she refuses, and doesn't show mercy to those that cross him. He's pure, unfiltered... badass. THAT'S RIGHT! He is his own person in a flat bootied girls body.

Aye, but the game isn't all cherries and ice cream. It's a horror, a point and click survival horror. Finding yourself looking for clues, guns, help, a way to escape... you'll spend hours fighting off what seems to be an endless army of zombie goons looking for blood, wth their green skin and doctor coats. But there's more, you see... this is not just some random event. OH NO! It's a family curse! You done heard me! This game has everything. Clock Tower 2: The Struggle Within leaves no stone unturned in its quest to scare the player into a coma. Even if that means putting you to sleep through means of boredom as you find yourself pacing back and forth through the same rooms in hopes something different happens to help process the story, only to find yourself once more running to the nearest closet to hide or bathroom to grab a broom for combat. Oh yes, there will be a lot of running away, even more time spent resetting the room that playing the game. For the true horror test is finding the inner power of yourself to overcome the urge to flush Clock Tower 2: The Struggle Within. Push on, you must... fight those deep seeded growing feelings of hate for this PS1 horror classic, and uncover the secrets as you make your way to getting that final A ENDING to understand completely what this game was all about.

A house, filled with clues, body parts, old men trying to choke girls, and a angry demon controlled child chasing you with a knife. A hospital. One where the dead don't stay down, but instead follow you to the ends of Earth, and can even use elevators. A laboratory, where an old family friend decides you must die. Also more zombies.

Three locations of doom. Three areas to explore, get lost in, threaten to quit the game forever as you run away to the nearest hiding place for the 5th time in 5 minutes. Three areas where Alyassa will search high and low for answers as to whom she is.. wait, she seems fine with Bates as part of her being... as she searchs for answers as to where her daddy is, as he was late coming home, or something. No mention of mom.

In a world where Resident Evil's PS1 debut changed gaming. Where Silent Hill added a fresh take to survival horror. There's Clock Tower 2: The Struggle Within. Providing neither refreshment of the genre, nor giving a standard experience. Clock Tower 2: The Struggle Within decides to take its own path. The path of annoying the gamer as much as possible, while going out of its way to introduce elements, gameplay sections, and moments to try and force you to hate the developers as much as they clearly hate you. For Clock Tower 2: The Struggle Within is a game you'll find yourself wondering if the developers ever played a video game in their lives, and question how anyone could find pausing progress to take an elevator down to an older floor and spend 5 minutes running around looking for help to get rid of a randomly spawned enemy just so you can get back to what you where doing would be any fun.

But yes, that's this horror game, one where fun, fear, supense, horror, puzzles are not the goal. Instead it's one goal is to give you an aftertaste so bad, you'll never trust horror games again.

Sadly for Human Entertainment and Director Yutaka Hirata, I welcome the challenge and their attempts at making me hate them. I live for the pain they bestow upon me. I will do what few have done, and complete Clock Tower 2: The Struggle Within. As the developers made one major oversight... they forgot to add walk and talk sections! Yes, the fools allow the game to be played at near all times, even if the gameplay is terrible. No walking behind an NPC as they talk about their sad lives. Instead, they disappear off screen for hours as you are left wondering where the plot went. It's here I draw the energy needed to overcome the monsters that wait in Alyassa's path.

#PS1 #horrorgaming #clocktower




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