CO-OP 05: Hideout-Checkpoint Security: INSURGENCY SANDSTORM [PC]
Insurgency: SANDSTORM [PC]
CO-OP: Checkpoint Security
Map: Hideout
Playing as Commander.
Definitely not the best run I have ever had on Hideout, but all around successful with some satisfying kills in there. The final defence, unlike the previous brutal failure video I have uploaded from the same session, worked out well with a healthy use of the Commander's fire support.
It helped a great deal having a couple of observers that stayed alive long enough to get the job done... and a squad of good players that knew what they were doing, generally, and played properly (ie tactically).
I highly recommend this game. It's brutal and unforgiving, and very satisfying when you win. The weapons require real skill to handle (varying recoil/kick, actual bullet drop over distance, calibre-vs-material-penetration, etc). It has its issues like any game, but its well supported by a dedicated dev team that is committed to giving the game at least as long a lifespan as the first Insurgency... unlike some AAA trash franchises that get vomited out on a yearly basis for top $$$... ahem.
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