CO-OP 04 :Hideout-FINAL DEFENCE | BRUTAL DEFEAT-Checkpoint Security: INSURGENCY SANDSTORM [PC]
Insurgency: SANDSTORM [PC]
CO-OP: Checkpoint Security
Map: Hideout
Playing as Commander.
Died before calling in Assassin (attack chopper), but at least I did manage to get Cleric (mini-gun) onsite.
... this was an otherwise well defended "final defence" objective that came down to a last man standing situation... and a final WTF moment from the last AI Bot that stole our win.
I highly recommend this game. It's brutal and unforgiving, and very satisfying when you win. The weapons require real skill to handle (varying recoil/kick, actual bullet drop over distance, calibre-vs-material-penetration, etc). It has its issues like any game, but its well supported by a dedicated dev team that is committed to giving the game at least as long a lifespan as the first Insurgency... unlike some AAA trash franchises that get vomited out on a yearly basis for top $$$... ahem.
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