Coding Challenge 11: 3D Terrain Generation with Perlin Noise in Processing
In this coding challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing. Code: https://thecodingtrain.com/challenges/11-3d-terrain-generation-with-perlin-noise
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References:
πΎ beginShape() reference: https://processing.org/reference/beginShape_.html
πΎ noise() reference: https://processing.org/reference/noise_.html
Videos:
π What is Perlin Noise?: https://thecodingtrain.com/tracks/the-nature-of-code-2/noc/perlin/perlin-noise-and-p5js-tutorial-intro
π΄ Coding Train Live 37: https://youtu.be/ELpZW62HGVs?t=1735s
Related Coding Challenges:
π #18 3D Fractal Trees: https://youtu.be/JcopTKXt8L8
π #24 Perlin Noise Flow Field: https://youtu.be/BjoM9oKOAKY
π #112 3D Rendering with Rotation and Projection: https://youtu.be/p4Iz0XJY-Qk
Timestamps:
00:00 Introduction to the Challenge
00:46 What do we need to do?
02:14 Draw a rectangular grid!
04:13 Create a flat triangle strip mesh!
06:51 Rotate the surface in 3D!
08:47 Set the z-values of the vertices randomly!
11:04 Create a 2D array to store the z values!
13:31 How do we make the terrain infinite? What is Perlin Noise?
17:03 How do we make the terrain smooth?
17:43 Reduce offsets to get smoother z values
19:17 How do we make it appear as if we are moving over the terrain?
20:30 Change y-offset per frame to create the illusion of flying!
22:05 Thanks for watching!
Editing by Mathieu Blanchette
Animations by Jason Heglund
Music from Epidemic Sound
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π Processing: https://processing.org
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#perlinnoise #terraingeneration #procedural #processing