Coding Train Live 37: 3D Terrain Generation

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In this video, I create a 3D moving terrain using Perlin Noise and the beginShape() function in Processing.

πŸ’» https://thecodingtrain.com/challenges/11-3d-terrain-generation-with-perlin-noise

Timestamps:
28:55 - Coding Challenge: 3D Terrain Generator
51:40 - Conclusion

πŸš‚ Website: http://thecodingtrain.com/
πŸ‘Ύ Share Your Creation! https://thecodingtrain.com/guides/passenger-showcase-guide
🚩 Suggest Topics: https://github.com/CodingTrain/Suggestion-Box
πŸ’‘ GitHub: https://github.com/CodingTrain
πŸ’¬ Discord: https://thecodingtrain.com/discord
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πŸ–‹οΈ Twitter: https://twitter.com/thecodingtrain
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πŸŽ₯ Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
πŸŽ₯ Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA

πŸ”— p5.js: https://p5js.org
πŸ”— p5.js Web Editor: https://editor.p5js.org/
πŸ”— Processing: https://processing.org

Links discussed in this video:
Nature of Code class on Kadenze: https://www.kadenze.com/courses/the-nature-of-code/info

My Perlin Noise video: https://www.youtube.com/watch?v=8ZEMLCnn8v0
beginShape() reference: https://processing.org/reference/beginShape_.html
noise() reference: https://processing.org/reference/noise_.html

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πŸ“„ Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct







Tags:
terrain
3d
procedural
tutorial
generation
random
procedural terrain
perlin
perlin noise
daniel shiffman
processing 3
object oriented programming
nature of code
simulation
simulator
daniel shiffman processing
the nature of code
learning processing