Coding some Player Actions | Godot Beginner Game Dev | Turn-based Battler #17
Attempting to make a turn-based battler in Godot. Plan is to try to make a top down, tiled, turn-based strategy / battler in Godot with multiplayer. Who knows how we'll progress, but should be lots to learn!\n\nLinks & Resources used:\nGodot Docs - https://docs.godotengine.org/en/stable/index.html\n \nTimestamps:\n00:00:00 Stream setup & recap\n00:09:30 Daily Games (Hashtag, Betweenle, Wordle, Travle, Connections, Word Salad, Strands, Mini)\n00:52:00 Adding Actions to the Units
01:43:30 Fetching Action ranges from the Units
03:02:20 Wrap up and future plans\n\n------------------------------------------------------------------------------------------------------------------------------------------- \n\nMusic on stream from: \nGameChops - https://www.gamechops.com/, \nHeartbound OST - https://store.steampowered.com/app/776560/Heartbound__OST, \nStreamBeats by Harris Heller - , or \nWhite Bat Audio - \n\n-------------------------------------------------------------------------------------------------------------------------------------------\n\nTune in here at / @lombygg or on https://twitch.tv/LombyGG\nCheck out my discord here - https://discord.gg/msXyzvqdjk\n\n------------------------------------------------------------------------------------------------------------------------------------------- \n\nMulitstreaming powered by Restream https://restream.io/
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