Improving Unit Placement | Godot Beginner Game Dev | Turn-based Battler #14
Attempting to make a turn-based battler in Godot. Plan is to try to make a top down, tiled, turn-based strategy / battler in Godot with multiplayer. Who knows how we'll progress, but should be lots to learn!
Internet cuts out at the end of this video, but the stream continued here - • Improving Unit Placement - part 2 of ...
Links & Resources used:
Godot Docs - https://docs.godotengine.org/en/stable/index.html
Timestamps:
00:00:00 Stream setup (& recap)
00:07:10 Daily Games (Hashtag, Betweenle, Wordle, Travle, Connections, Word Salad, Strands, Mini)
00:34:35 Trying to remember what my code does
00:48:30 Improving Unit placement UI
01:25:40 Refactoring the unit template & trying Object Pooling
01:54:00 Internet cuts out - stream continues in next video (link in description)
-------------------------------------------------------------------------------------------------------------------------------------------
Music on stream from:
GameChops - https://www.gamechops.com/,
Heartbound OST - https://store.steampowered.com/app/776560/Heartbound__OST,
StreamBeats by Harris Heller - , or
White Bat Audio -
-------------------------------------------------------------------------------------------------------------------------------------------
Tune in here at / @lombygg or on https://twitch.tv/LombyGG
Check out my discord here - https://discord.gg/msXyzvqdjk
-------------------------------------------------------------------------------------------------------------------------------------------
Mulitstreaming powered by Restream https://restream.io/
Turn your videos into live streams with Restream https://restre.am/ANIm
-------------------------------------------------------------------------------------------------------------------------------------------
Massive thank you for watching my videos! Every view, like, and subscribe is hugely appreciated!