Code refactoring and adding a unit manager | Godot Beginner Game Dev | Turn-based Battler #13
Attempting to make a turn-based battler in Godot. Plan is to try to make a top down, tiled, turn-based strategy / battler in Godot with multiplayer. Who knows how we'll progress, but should be lots to learn!
Stream continues on to my pixel practice stream here - \n\nLinks & Resources used:\nGodot Docs - https://docs.godotengine.org/en/stable/index.html\n \nTimestamps:\n00:00:00 Stream setup & recap\n00:07:58 Daily Games (Hashtag, Betweenle, Wordle, Travle, Connections, Word Salad, Strands, Mini)\n00:41:08 Debugging the new scene manager
00:49:30 Refactoring and modular-ising the map script
01:43:50 Adding a unit manager script to handle unit spawning
03:22:00 More code refactoring\n04:17:00 Wrap up and future plans
04:18:30 Pixel art review and start of pixel art practice stream (link in description)\n \n------------------------------------------------------------------------------------------------------------------------------------------- \n\nMusic on stream from: \nGameChops - https://www.gamechops.com/, \nHeartbound OST - https://store.steampowered.com/app/776560/Heartbound__OST, \nStreamBeats by Harris Heller - , or \nWhite Bat Audio - \n\n-------------------------------------------------------------------------------------------------------------------------------------------\n\nTune in here at / @lombygg or on https://twitch.tv/LombyGG\nCheck out my discord here - https://discord.gg/msXyzvqdjk\n\n------------------------------------------------------------------------------------------------------------------------------------------- \n\nMulitstreaming powered by Restream https://restream.io/\n\n------------------------------------------------------------------------------------------------------------------------------------------- \n\nMassive thank you for watching my videos! Every view, like, and subscribe is hugely appreciated!