Fixing a Unit Placement Bug | Godot Beginner Game Dev | Turn-based Battler #15
Attempting to make a turn-based battler in Godot. Plan is to try to make a top down, tiled, turn-based strategy / battler in Godot with multiplayer. Who knows how we'll progress, but should be lots to learn!
Links & Resources used:
Godot Docs - https://docs.godotengine.org/en/stable/index.html
Timestamps:
00:00:00 Stream setup (& recap)
00:10:00 Daily Games (Hashtag, Betweenle, Wordle, Travle, Connections, Word Salad, Strands, Mini)
00:29:47 Debugging: Testing why the unit placement is broken
00:44:30 Changing the Unit template & click interactions on the Map
01:05:30 Design: Figuring out the unit placement process
01:31:00 Adding a Unit Registry and new methods to the Unit Manager
03:06:30 Wrap up and future plans
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Music on stream from:
GameChops - https://www.gamechops.com/,
Heartbound OST - https://store.steampowered.com/app/776560/Heartbound__OST,
StreamBeats by Harris Heller - , or
White Bat Audio -
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Tune in here at / @lombygg or on https://twitch.tv/LombyGG
Check out my discord here - https://discord.gg/msXyzvqdjk
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