Come See How It’s Made in ZBrush – Ian Robinson – Maxon ZBrush Trainer – ZBrush 2024

Channel:
Subscribers:
253,000
Published on ● Video Link: https://www.youtube.com/watch?v=TiM5FxwtwKY



Duration: 3:06:23
2,525 views
102


Come See How It’s Made in ZBrush – Ian Robinson – Maxon ZBrush Trainer – ZBrush 2024\n\nJoin ZBrush Maxon Trainer Ian Robinson for a regularly scheduled segment where he takes a character sculpt from start to finish and always showcases the latest version of ZBrush and features!\n\nCome watch the stream on Wednesday January 24th at 10:00am PST. Sign up for an email reminder and don't miss this exciting event!\n\nDon't forget to bring any and all ZBrush questions to the live chat.

00:00:00 Waiting Loop
00:03:07 Welcome
00:03:48 Recap and next steps

00:07:33 Krang, Tongue
00:09:11 Q Small object, Alloy, Mold [1]
00:14:46 __ Eye-lit constellation
00:18:30 Q Small object, Alloy, Mold [2] Occlusion
00:23:30 Q __ Polypaint, like a heatmap for details
00:25:00 Q __ Detail stronger, Stored History
00:27:40 __ Sphere, Tongue, DamStandard
00:29:55 __ Teeth Gum contact

00:32:24 Q Curve a mesh around another mesh
00:32:47 Q __ Frame Mesh, SliceCurve, CurveAlpha
00:35:23 Q __ CurveMultiTubes
00:36:42 Q Magnify Glass
00:37:49 Q FBX
00:38:12 Q Move Topological Brush
00:38:20 Tip, tech support

00:39:51 Krang, overall body adjustments
00:41:56 __ Paint fake AO in mouth
00:43:16 __ ClayTubes, render AO

00:46:25 Q Boolean, Tolerance Improve
00:51:14 Q __ protect tiny details
00:54:30 Q __ thickness check via cube
00:57:11 Q __ Matching polygon number
00:57:32 Q Subtools solid, printing, thickness, Shell
01:05:55 Tip: reference cube, test cube, tolerance
01:08:20 Q Copy and paste Polygroups, UV
01:09:56 Q Is printing tech lucrative
01:11:02 Q Tolerance between objects for printing

01:18:03 Krang, Pre-painting
01:19:35 __ Intense Shadow, Highlights, color spray
01:23:43 __ Back to normal color values, shadows
01:25:32 __ Refining

01:26:26 Fibermesh
01:27:27 __ mask area
01:27:43 __ Fibermesh Preview, Gravity
01:28:31 __ Modifiers, Parameter, mask soft
01:31:10 __ Color, Presets, Adjustment, brush
01:35:46 __ Hair to Hair
01:36:32 __ Reference, long flowing Hair
01:37:35 __ Model, add FiberMesh
01:40:51 __ GroomClumps Brush, Move Topologically
01:42:08 __ FiberMesh and 3D-Print, concerns
01:43:57 __ Long hair, CurveAlpha brush
01:48:43 __ Some thoughts about hair

01:49:46 Controller
01:51:21 __ Dial hole [1] first idea, will change
01:52:28 __ Frame detailing, splitting, PolyGroup
01:56:57 Q Hair-cards
01:57:40 Q Layers, merge, 3D, Subtool dependent
02:02:28 Q __ Blend-shapes and Layers
02:05:33 Q __ Bake layers, copies
02:07:10 Q __ Tip, add details, stronger
02:08:32 Q Job, From toys to trainer, why
02:10:34 Q __ Portfolio example from Ian
02:12:56 __ Subdivision support
02:14:50 __ Dial, Control-drag
02:17:15 __ Dial, Arrow for dial
02:09:34 Q Toy athlete and reference
02:20:30 __ Screen, Inset, thick, bevel
02:23:33 __ Antenna
02:27:02 Q Become a ZBrush Live member
02:28:49 Q Entry Level 3D printer
02:30:35 __ Back-panel, Screw-holes, Crease
02:34:26 __ Insert Screw head, Philips
02:35:10 Q Screws and 3D print
02:35:57 __ Dividing Geometry, fixing
02:39:37 __ Dial hole [2], border-ring
02:42:11 __ Adding various buttons, Extender, copy
02:46:40 __ Boolean based details, ventilation

02:48:18 Q DynaMesh and ears details, how to fix
02:49:44 Q __ DynaMesh head, resolution exploration
02:53:37 Q __ Ian's Golden Rule for this
02:56:10 Q __ PolyGroup from Paint, paint border
02:59:45 Q __ Polish by Groups, borders
03:02:15 Q __ Project History, details
03:03:38 Q __ Edgeflow Guides

03:05:34 Wrapping up
03:05:57 Next time, thanks and bye