Command & Conquer Generals Zero Hour: Infantry General Challenge 7 (HARD)[vs Toxic General]

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Published on ● Video Link: https://www.youtube.com/watch?v=spwgvHsdzjI



Duration: 40:16
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My tactics & observations:

1. Build two barracks.
2. Build 1 bunker at middle, 1 gatling at top, 1 gatling at bottom.
3. Capture oil derricks at top and bottom.
4. Tech up to 1 Nuclear Silo asap(Your timing should be roughly 30 seconds ahead of the SCUD Storm).
5. Get one Inferno cannon to get rid of the middle tunnel network safely. Once out of the way, build a 2nd bunker to defend from the enemy coming from the middle bridge(Must be placed just like in the video, the enemy AI pathfinding will screw itself, rendering incoming rocket buggies and scud launchers useless)
6. Minimally, top,middle and bottom lanes should have 1 bunker, 1 gatling cannon each. Though middle require 1 more bunker to defend itself from Anthrax Bomb
7. Assault enemy base with Inferno Cannons & Listening Outposts. Dragon Tanks are too slow and short ranged to be combat effective. I do not know how to counter incoming Bomb Trucks without long-ranged tanks. So prep alot of Tank Hunters to reinforce & garrison Listening Outposts.
8. This mission can be done alot faster since I'm terrible at assaulting bases.




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Tags:
Command & Conquer Series (Video Game Series)
Command & Conquer: Generals -- Zero Hour (Video Game Expansion)
skirmish
ai
hard
infantry general challenge
infantry vs toxic



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