[Commentated] Doom II: Flotsam - Map 11 (Hy-stair-ical) UV-Max in 11:44

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Published on ● Video Link: https://www.youtube.com/watch?v=o_PDU_Xvv80



Duration: 12:03
1,871 views
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Runner: Dan
Date: 2022-10-04
IWAD: Doom2.wad
PWAD: flotsam.wad
Category: UV-Max
Map: 11 (Hy-stair-ical)
Source Port: DSDA-Doom v0.24.2
Time: 11:44

Description:
Was a fair bit slower than some of my practice runs (low 11:xx or high 10:xx was the goal), but there's a fair bit of RNG involved in the first couple of fights so I couldn't be bothered grinding a better time at this stage.

First two fights are probably the hardest. Bad infighting in the first room can cost upwards of 20s. You also want to preserve ~140 hp for the second room, and it's really easy for the chaingunners or arachnos to destroy you if you aren't pathing correctly.

Second room is down to the cyber RNG. If he fires late (or not at all), it's really tough to get around behind the HKs and get back in one piece. I had to use a lot more cells here than I like to (I try for 4 shots total on the HKs before going to the rev switch).

Got unlucky and had the cyber aggro'd onto me when I hit the switch - the HKs are really bad at hitting the cyber back, so he likes to switch back to you after killing the mancs. Very lucky to survive.

Cyber room can be annoying as it's really easy to get stuck on geometry here. I go for 2 shots even though you have plenty of ammo, I think it's a little safer than trying to spam them down.

Secret fight is pretty easy, although I nearly made a meal out of it this time after taking a lot of unnecessary damage.

Only other dangerous fight is the 2nd last, and then only really due to cyber infighting rockets. Coming in with 600 cells here is quite useful so you don't have to try and be efficient when cleaning up the cybers.

Last fight is easy, plenty of cells and way more megas than you need. Just don't get hit by rockets.




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