[Commentated] Doom II: Slaughterfest 3 - Map 20 (Red Recluse) UV-Max in 26:01
Runner: Dan
Date: 2022-10-19
IWAD: Doom2.wad
PWAD: sf3.wad
Category: UV-Max
Map: 20 (Red Recluse)
Source Port: DSDA-Doom v0.24.2
Time: 26:01
Description:
NOTE: There are two closets with broken spawners in the final room, meaning 135 enemies will never teleport in. Max kills is 4058/4193.
This was both interesting and annoying as hell to route, mostly due to how large the first room is combined with the lack of any monster block lines. Clearing all the cacos in the first room would simplify cleanup dramatically, but it's incredibly slow.
On the first island, you can either clear all cacos with the RL (very slow and also pretty dangerous), or rush the BFG and get back before they all wander over towards you (also pretty slow, plus you have no backpack and no cell refills on the first island). But then you're still left with all the cacos that spawn when you grab the blue key. These spawn in really slowly, and you also have to deal with everything else in the fight.
In the end I elected to just rush past these fights ASAP and come back after initiating all the spawns in the final fight. This means that the cacos will all be grouped by the south wall of the inner castle, so you have to spend a good bit of time hiding on the starting island in order to make sure they're all baited out into a spot that's reasonable to BFG them from. But this is still prone to issues if any of the cacos get knocked back by rockets. I lost a bunch of time to that on this attempt.
There's heaps more time that can be shaved off, but it's almost entirely down to infighting RNG/luck during cleanup. I had attempts in practice range anywhere from ~18 mins all the way up to 28 mins (usually when I missed a kill outside during cleanup).
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