[Commentated] Doom II: nosp3 - Map 24 (Scorching Singularity) UV-Max in 11:11
Runner: Dan
Date: 2022-05-22
IWAD: Doom2.wad
PWAD: nosp3.wad
Category: UV-Max
Map: 24 (Scorching Singularity)
Source Port: DSDA-Doom v0.24.2
Time: 11:11
Description:
I'd planned on revisiting this map at some point because my first exit was really slow (entirely due to how cautious I was during the finale cleanup). Brendondle's 12:22 inspired me to come back.
No difference in the first 1/2 of the map. Finale is just played a lot more aggressively. I found the quickest strat here to be focusing on the revs after you release the cybs. This allows most of the cybs to infight with the centre spawn. If you try and work down the cybs yourself they end up dying too early, and leave you with a ton of PEs and lost souls in the middle that are kind of a pain to clean up (and pretty dangerous given the massive vile horde there).
I tested out rushing the switches immediately after you get to the finale. It's "possible", but absurdly dangerous, and it only ends up saving around 30-45 seconds or so. You also tend to end up with a huge group of PEs/lost souls in the middle with this strat as well.
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