Commodore 64 Street Fighter 2 "sprite" experiments
C64 multicolor Dhalsim stage grey/gold elephants here https://www.youtube.com/watch?v=iNRPCgGJGkM
I did these a while ago after some clueless arrogant prick with hundreds of thousands of subs tried to explain the problem with C64 SF2 being so bad (and failed miserably because like all HIS videos they are taken from 5 minutes google/wiki searches as he probably couldn't even walk when the C64 was released FOR FUCKS SAKE!) No backgrounds on purpose here, but you would need to map the standard dual global fixed multi-colour MC1 and MC2 values and you may need to use up to 3 hi-res multiplexed sprites per character if you want the graphics Megadrive/SNES sort of size on a C64 blah blah and a also tacked on a better version of the SF2 music for SID.
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