Konami Salamander level 1 from 64 to 14 colours for AMIGA 14 colour 3 layer parallax image
As soon as I got my 520STM (not STFM) in early 1986 with a bundled demo of Neochrome (excellent pixel paint package at the time) I was drawing Salamander (my fav' arcade shmup game of all time) and so I thought even with the CRIPPLED NEW GOOGLE IMAGE SEARCH BOLLOX I found some actual uncompressed screenshots and had to isolate all the layers by hand 1 pixel at a time to colour reduce them to this level so they wouldn't look greyscale or shit. The Amiga in the right hands coding the blitter and 68000 in parallel could easily do the graphics. 18 colours left is more than enough for the bosses and sprites IMO. 3 HOURS OF WORK lol I'm too old for this shit.
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At this time, madcommodore has 3,757 views for Salamander spread across 4 videos. Less than an hour worth of Salamander videos were uploaded to his channel, making up less than 0.05% of the total overall content on madcommodore's YouTube channel.