
"Conductor of Flames" Railmaster Build for Torchlight 3/Frontiers
NOTE: This build Evolved in Update 7 to this one: https://youtu.be/zqo2I3PZNtc I also made a version that takes Shield Car instead of Shotgonne Car that is VERY solid and face-tanks bosses super easy: https://youtu.be/Tjp7GQcHRwg
This is the 5th Build Video I'm making for Torchlight Frontiers. There are 4-5 total more planned for the various classes. The video consists of 3 parts - Skills Choices, Gear Choices, and a gameplay demo:
- Part 1 - Skill Choices: 0:55
- Part 2 - Gear Choices: 7:57
- Part 3 - Build Gameplay: 17:37
Core skills (lvls 12/12):
* Blasting Charge - AoE dmg + de-buff that is a source of extra dmg boost for you and your party
* Flamethrower Car - Active: Linear AoE stream/channel with amazing dps and burning DoT. A passive that shoots missiles from the car and applies burning DoT.
* Hammer Spin - decent AoE damage, amazing knockback/escape and a fantastic movement speed buff. Does not use endurance, can store up to 2 charges.
* Shotgonne Car - Active: Piercing Projectile with good dmg. A passive that shoots Conal AoE blast from the car.
* Build Train - Construct tracks. Your train Cars will follow the tracks you've laid.
One of the passive-only skills could go into the 6th skill slot (LMB)
Suggested lvl 12 passive-only skill:
* Mortar Car - For the active train skill cooldown reduction
* Shield Car - only ig you need extra DMG while near your train
* Ghost Train - A passive that heals for 5 secs after using a Lineage skill (such as Blasting Charge, Hammer Spin, Flying Picks,
* Flying Picks - Decent ranged skill that shoots piercing projectiles in a straight line. Gives a passive endurance regen synergy bonus. Worth taking if you get Ghost Train and use it as active.
Update 6 patch notes: https://www.arcgames.com/en/games/torchlight-frontiers/news/detail/11166573-update-6%3A-adept%27s-path
With the new skills system comes the introduction of leveling up skills (before we could only lvlup passives). Each level gives a bonus to the skill and additional bonus that is a synergy. Synergy bonuses modify/boost other skills or skill paths. The combination of leveling up skills and synergy bonuses opens up the theory crafting a bit and allows for experimentation with different builds. Here's a document with some build's I made (ahead of update 6): https://docs.google.com/document/d/1Aazn64fZDF73iuUYvlDy0wtfLrK-1RBzECzs7w30JpE/
You can sign up for the Torchlight 3 Alpha here: https://www.torchlight3.com
Announcement Post : https://www.arcgames.com/en/games/Torchlight_3/news/detail/11350673-announcing-torchlight-iii
Torchlight Official Twitch: https://www.twitch.tv/playtorchlight
Torchlight Official YouTube: https://www.youtube.com/channel/UCzMr19W_FxS5EDjMQ8D3Rcw
Torchlight Official Twitter: https://twitter.com/PlayTorchlight
Torchlight Official Discord: https://discordapp.com/invite/playtorchlight
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