Conrad: Masked Knight INFERNAL GHB [FE15] • FIRE EMBLEM HEROES
Information about Conrad
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Conrad (Japanese: コンラート Conrad) is a paladin appearing in Fire Emblem Echoes: Shadows of Valentia. He was not present in Fire Emblem Gaiden and is a new addition to the cast introduced in the remake. He is Celica's elder brother who vanished after the fire that killed many of his siblings. He has lived and honed his skills in hiding with his mother and Halcyon in Sage's Hamlet for several years.
In his youth, Conrad was quite fond of Celica and Liprica, as they were the members of the Zofian royal house that treated him with the most kindness. In general, he and his mother were treated coldly due to their Rigelian origins. Conrad's mother was a Rigelian noble wed to Lima IV in exchange for food to be sent from Zofia to Rigel. Additionally, due to knowing Celica from a young age, he has a strong tendency to refer to her by her real name, Anthiese. Conrad initially thought Celica died in the fire that killed the rest of his siblings, increasing his attachment to his remaining sister upon realizing that she had survived.
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Fire Emblem Heroes (Japanese: ファイアーエムブレム ヒーローズ, Hepburn: Faiā Emuburemu Hīrōzu) is a free-to-play tactical role-playing game developed by Intelligent Systems and published by Nintendo for Android and iOS. The game is a mobile spin-off of the Fire Emblem series featuring its characters, and was released on February 2, 2017. Fire Emblem Heroes received a number of awards and nominations in "Best Mobile Game" categories. As of 2020 the game had grossed over $656 million worldwide, making it Nintendo's highest-grossing mobile game.
Players control a team of up to four characters ("Heroes") against enemy teams of varying sizes on an 8x6 grid map. Different characters have different movement restrictions; for example, armored units have a shorter range than cavalry units, but cavalry units cannot enter forest tiles. Flying units can enter most tiles, even ones impassable to all other units such as water or mountains. The game strictly alternates between a player phase and an enemy phase every turn. During the player's phase, Heroes can attack enemy characters when in range; if both the attacker and defender have the same range, the defender will counterattack if still alive. Heroes deal either physical or magical damage types; they also have a "color" that informs a rock paper scissors-esque system that makes it so some units have advantageous match-ups over other units. After moving and optionally attacking with all their heroes, the enemy phase occurs where the game's AI does the same for the opposing team of characters. The player, in general, seeks to lure enemy units into disadvantageous match-ups by careful character positioning on the map.
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