Byleth: The Fódlan Light ABYSSAL LHB [FE:3H] • FIRE EMBLEM HEROES

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Published on ● Video Link: https://www.youtube.com/watch?v=p2LtN5U3U3M



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Information about Byleth
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Byleth (pronounced /⁠ˈbaɪlɛθ⁠/; Japanese: ベレト or ベレス Byleth) is the avatar unit and protagonist of Fire Emblem: Three Houses. During the course of the game they become a teacher at the Officers Academy.

Byleth was born of Jeralt and Sitri, a nun of the Church of Seiros in Imperial Year 1159, in critical condition and not breathing. Rhea took the Crest Stone of Flames from Sitri (who failed to achieve the progenitor god's conscience, and was also in critical condition) and placed it within the infant Byleth's heart, both to save the infant Byleth as well as to try again to reawaken the goddess Sothis; this resulted in Sitri's death. However, this had the consequence of Byleth having extremely little emotion until the goddess started to reawaken around the start of the game. Jeralt, seeing the infant's oddities and fearing Rhea's plans for them, took advantage of a fire to fake both their deaths and fled the monastery. The two spent the next twenty years wandering Fódlan as part of a mercenary troop.

One day, Jeralt's aid is requisitioned by three young nobles under attack by bandits: Princess Edelgard von Hresvelg of the Adrestian Empire, Prince Dimitri Alexandre Blaiddyd of the Holy Kingdom of Faerghus, and Lord Claude von Riegan of the Leicester Alliance. During the battle, Byleth sacrifices themselves to save Edelgard from an attack; this awakens Sothis' consciousness within them, and she grants them the power of Divine Pulse to rewind time. Afterwards, the Knights of Seiros reunite with Jeralt and convince him to return to the Church, where Rhea offers Byleth a teaching position at the Officers Academy at Garreg Mach Monastery. Byleth chooses one of three academic houses to lead: Edelgard's Black Eagles, Dimitri's Blue Lions, or Claude's Golden Deer, and spends the next year teaching them and fighting alongside them. During this time, a masked individual calling themselves the Flame Emperor and a cult known only as "those who slither in the dark" launch attacks on the Church. During a raid on the Church's Holy Mausoleum, Byleth discovers the Sword of the Creator and learns they possess the Crest of Flames, the Crest borne by the King of Liberation Nemesis in ancient history. Rhea entrusts the sword to them. Eventually, the assassin Kronya murders Jeralt; Byleth pursues her into the Sealed Forest outside Garreg Mach, falls into a trap, and is banished into a realm of darkness. Sothis sacrifices her individuality to grant Byleth the full extent of her power, allowing them to escape. In the aftermath, Rhea takes them to the Holy Tomb far underneath Garreg Mach to receive a divine revelation. The Flame Emperor interrupts the ritual to raid the Tomb, and in the ensuing battle is revealed to be Edelgard. If Byleth is a Black Eagle and attended her coronation as emperor earlier that month, they can defect to the Empire; otherwise, they remain allied with the Church. Edelgard, who views the Church as corrupt due to propagating the worship of Crests which led to the deaths of her siblings, declares war on the Church and attacks Garreg Mach. The Empire wins the battle, and Byleth is severely injured and falls into a coma for the next five years.
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Fire Emblem Heroes (Japanese: ファイアーエムブレム ヒーローズ, Hepburn: Faiā Emuburemu Hīrōzu) is a free-to-play tactical role-playing game developed by Intelligent Systems and published by Nintendo for Android and iOS. The game is a mobile spin-off of the Fire Emblem series featuring its characters, and was released on February 2, 2017. Fire Emblem Heroes received a number of awards and nominations in "Best Mobile Game" categories. As of 2020 the game had grossed over $656 million worldwide, making it Nintendo's highest-grossing mobile game.


Players control a team of up to four characters ("Heroes") against enemy teams of varying sizes on an 8x6 grid map. Different characters have different movement restrictions; for example, armored units have a shorter range than cavalry units, but cavalry units cannot enter forest tiles. Flying units can enter most tiles, even ones impassable to all other units such as water or mountains. The game strictly alternates between a player phase and an enemy phase every turn. During the player's phase, Heroes can attack enemy characters when in range; if both the attacker and defender have the same range, the defender will counterattack if still alive. Heroes deal either physical or magical damage types; they also have a "color" that informs a rock paper scissors-esque system that makes it so some units have advantageous match-ups over other units. After moving and optionally attacking with all their heroes, the enemy phase occurs where the game's AI does the same for the opposing team of characters. The player, in general, seeks to lure enemy units into disadvantageous match-ups by careful character positioning on the map.




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