
Consistent Spacing Between Gamespace and GUI
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Published on ● Video Link: https://www.youtube.com/watch?v=HYB-TBADn7c
This is an issue that has bothered me for ages. My GUI layer is bigger than my camera view; generally five times bigger, but it does have resolution detection so that number isn't consistent between monitors.
Which means if I want to draw something relative to an object's coordinates in the room, they'll be terribly off. That has been solved, and now my NPCs can have health bars!
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