
Day and Cycle
Once again, adding things to this project that aren't gameplay. I have a serious problem.
So, day and night cycles. Completely pointless, besides looking pretty, if there isn't some sort of effect in the game. Before, I have added this to a project just because, but this time I have some ideas about how to use the hour variable. (mostly on enemy state logic and spawn code).
Oh, and for some reason, I can't change the alpha of the stars, which is why they're visible all the time. I'd work on it, but it's a minor point.
Also, the star reflections were handled separately from the water reflections, which is why there is a depth issue there. Once again, not a high priority.
Day and Night time code(not implemented, but I will)
https://www.youtube.com/watch?v=tlEJt5e62Q4&list=PLSFMekK0JFgzbFfj1vAsyluKTymnBiriY&index=14
Shader Tutorials
https://www.youtube.com/watch?v=zJ2BJvVDoy8&t=4s
https://www.youtube.com/watch?v=05f0cS0n7XI
https://www.youtube.com/watch?v=q4N6xE7FHTU
Other Videos By Ji'aska Coding
2020-03-10 | Weird Screen Tearing |
2020-03-06 | Random Update |
2020-03-05 | Stupid Res Check |
2020-03-04 | Player UI |
2020-02-28 | Return Res |
2020-02-27 | Glitchy Co op Camera |
2020-02-26 | Enemy WIP 3: Projectiles and Switches |
2020-02-19 | Enemy WIP 2 |
2020-02-18 | Enemy WIP |
2020-02-06 | Day Cycle Update |
2020-02-06 | Day and Cycle |
2020-01-26 | Everything So Far |
2019-12-24 | Main Menu WIP |
2019-12-21 | Finished Portal Mechanic |
2019-12-20 | Portals Are Back |
2019-12-07 | Water Reflection |
2019-12-07 | STUPID WIDE FOR NO REASON |
2019-12-07 | Multi Player Support |
2019-12-06 | Resolution Update |
2019-12-03 | Consistent Spacing Between Gamespace and GUI |
2019-12-03 | Screen Resolution Challenge |