
Day Cycle Update
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Published on ● Video Link: https://www.youtube.com/watch?v=3Vs9KrcYVeE
Visually, a very small update. But, some programming things have happened, and some insights into how the code functions too. Yes, I am using code that I don't fully understand. Should I? Not really, but it happens.
Anyways.
In past projects, I had to add to the time in increments every "second" because if I did it every frame, it would eventually cause an out of bounds error. The code from the shader tutorial allows me to go way over the maximum amount, without breaking anything.
So that means I can use this nice flow into changes effect, instead of having a rapid light shift every second. That might not make sense, but it's great!
Other Videos By Ji'aska Coding
2020-03-12 | New Art 1 |
2020-03-10 | Weird Screen Tearing |
2020-03-06 | Random Update |
2020-03-05 | Stupid Res Check |
2020-03-04 | Player UI |
2020-02-28 | Return Res |
2020-02-27 | Glitchy Co op Camera |
2020-02-26 | Enemy WIP 3: Projectiles and Switches |
2020-02-19 | Enemy WIP 2 |
2020-02-18 | Enemy WIP |
2020-02-06 | Day Cycle Update |
2020-02-06 | Day and Cycle |
2020-01-26 | Everything So Far |
2019-12-24 | Main Menu WIP |
2019-12-21 | Finished Portal Mechanic |
2019-12-20 | Portals Are Back |
2019-12-07 | Water Reflection |
2019-12-07 | STUPID WIDE FOR NO REASON |
2019-12-07 | Multi Player Support |
2019-12-06 | Resolution Update |
2019-12-03 | Consistent Spacing Between Gamespace and GUI |
Tags:
Game Maker 2
Day And Night
Programming