Day Cycle Update

Day Cycle Update

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Published on ● Video Link: https://www.youtube.com/watch?v=3Vs9KrcYVeE



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Visually, a very small update. But, some programming things have happened, and some insights into how the code functions too. Yes, I am using code that I don't fully understand. Should I? Not really, but it happens.

Anyways.

In past projects, I had to add to the time in increments every "second" because if I did it every frame, it would eventually cause an out of bounds error. The code from the shader tutorial allows me to go way over the maximum amount, without breaking anything.

So that means I can use this nice flow into changes effect, instead of having a rapid light shift every second. That might not make sense, but it's great!




Other Videos By Ji'aska Coding


2020-03-12New Art 1
2020-03-10Weird Screen Tearing
2020-03-06Random Update
2020-03-05Stupid Res Check
2020-03-04Player UI
2020-02-28Return Res
2020-02-27Glitchy Co op Camera
2020-02-26Enemy WIP 3: Projectiles and Switches
2020-02-19Enemy WIP 2
2020-02-18Enemy WIP
2020-02-06Day Cycle Update
2020-02-06Day and Cycle
2020-01-26Everything So Far
2019-12-24Main Menu WIP
2019-12-21Finished Portal Mechanic
2019-12-20Portals Are Back
2019-12-07Water Reflection
2019-12-07STUPID WIDE FOR NO REASON
2019-12-07Multi Player Support
2019-12-06Resolution Update
2019-12-03Consistent Spacing Between Gamespace and GUI



Tags:
Game Maker 2
Day And Night
Programming