
Main Menu WIP
Channel:
Subscribers:
6
Published on ● Video Link: https://www.youtube.com/watch?v=PflzxpxnTuo
So, onto the main menu. Honestly, I'm only doing this because I feel that I can reuse this code in the future. Because main menus, even when properly planned out, are mind-numbing.
I'm not even halfway through, I've just got drawing the options done, and figuring out how to have certain options have text to explain their function.
The white squares are actually the space I defined for adding the mouse to the UI, since I felt that that was expected in most games. I'm sure adding that will bring many complications going forward.
Link:https://www.youtube.com/watch?v=1ITZOrI2qkA&list=PLSFMekK0JFgx2vmcCnttxxhrNVTjUB8R1&index=1
Other Videos By Ji'aska Coding
2020-03-05 | Stupid Res Check |
2020-03-04 | Player UI |
2020-02-28 | Return Res |
2020-02-27 | Glitchy Co op Camera |
2020-02-26 | Enemy WIP 3: Projectiles and Switches |
2020-02-19 | Enemy WIP 2 |
2020-02-18 | Enemy WIP |
2020-02-06 | Day Cycle Update |
2020-02-06 | Day and Cycle |
2020-01-26 | Everything So Far |
2019-12-24 | Main Menu WIP |
2019-12-21 | Finished Portal Mechanic |
2019-12-20 | Portals Are Back |
2019-12-07 | Water Reflection |
2019-12-07 | STUPID WIDE FOR NO REASON |
2019-12-07 | Multi Player Support |
2019-12-06 | Resolution Update |
2019-12-03 | Consistent Spacing Between Gamespace and GUI |
2019-12-03 | Screen Resolution Challenge |
2019-11-07 | Testing Code: Ring Health |
2019-05-21 | Shooting Game: Cluster of Enemies |
Tags:
Game Maker 2
Programming
Main Menu
Soul Destroying
So much time