Contractor$ - VR Gameplay HTC Vive
A fun (and more importantly, populated) shooter. 3 PM on a Saturday and there were a tone of game lobbies to join.
Contractor$ shows a lot of promise for an Early Access title.
There were plenty of options and I love when devs give the players tons of options to tinker with and make the experience comfortable for them. However there was one option that I really wish I could have turned off but couldn't. That was the Weapon Smoothing option.
The weapon smoothing, especially in the pistol range, just didn't feel good. The weapons feel weightless and wobbly. It's just not a good feeling and you lose precision. Some may like the smoothing, I personally do not. This is why the option should be enabled.
The main game mode is simple and straight forward. Capture the point. Kill the enemy. Pick up points from the dead enemies.
I do wish the game fronted more info about the current state of the game similar to a flat games tab screen. KDA, team scores and the like but this is icing that can come after polishing up the game and fixing bugs. I did notice after recording that the overall team score is in the lower left corner of your peripheral vision. It's easy to miss but not difficult to focus on. A rare thing for VR HUDs. Well done.
There was a healthy number of weapons to choose from all with realistic handling. For the most part, artificial smoothing aside, this all felt good. There seemed to be multiple attachment points for your second hand on rifles so you could grip to your comfort position which was a nice touch.
I liked the point buy system on the loadout screen to keep the game somewhat balanced.
The running animations and IK in general could use some work. The running just looked goofy while watching others move around. When you moved around there was a random slowness that I couldn't figure out the trigger for. It happened regardless of the state of my weapon. and repeatedly clicking to sprint would eventually getting me running again. It felt almost as though I needed to full stop to reset and then click to run again. Hopefully this is fixed soon as it was kind of annoying. Eventually I just set sprint to always be on and recommend this option to all.
Back to the IK side of things, some players were contorted into some very painful looking positions on my screen. Such as being bent in half like they were bending over and grabbing their ankles. While not integral to the gameplay, it was pretty immersion breaking and could cause issues if I think I'm ducked behind something but my butt is sticking straight up in the air waiting for a silver bullet...
Being an Early Access game, comes with bugs. Bugs like my rifle vanishing from my loadout after tossing a grenade. Hopefully these get cleared up quickly but thankfully they didn't seem to be too frequent.
The 'hub' filled with activities was less a hub and more of a home base. There were no other players present in my base. I imagine if I'd invited people into my party they would have shown up but I have no confirmation of that. To me, when a game mentions a hub I think of a major public area like the tower in Destiny. That's not what you get with Contractor$ and I'm a bit disappointed even though I did enjoy the various activities available in your base.
Final verdict? Fun and reasonably priced. Pick it up if you're a shooter fan looking for a populated alternative to Onward, h3 or Pavlov. While it's not quite in their league yet, I could see it competing after some polish and quite possibly pushing past them.
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§ https://store.steampowered.com/app/963930/Contractors/
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