Converting Photos of Real Objects into 3D Objects for BeamNG

Published on ● Video Link: https://www.youtube.com/watch?v=fjDd2r6pCd0



BeamNG.drive
Game:
Category:
Tutorial
Duration: 34:21
446 views
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I will talk you through the steps to take photos of everyday objects, import the photos into Meshroom to be converted into an OBJ, then import into OBJ into Blender, then export the DAE from Blender into BeamNG.drive. Also the new renaming of textures to use the recently added Pressure Cooker is included. I used just a old iPhone 8 to take the photos for Meshroom. I can make a separate video on taking good photos for Meshroom if anyone asks.

At the time of this writing 4k is still processing on YouTube but 1080p is pretty clear.

Edit - Scaling in the editor does sometimes when manually typing in the x,y,z in the inspector then recalculating the collision under edit rebuild collision. I mentioned having to do all scaling in Blender at the 16:16 mark. Later I made a loop after making this video and manually changed those values without using the scaling tool on another Blender object and it did rebuild the collision correctly.

I just started using the editor last month, so there could be somethings off or you may know easier ways to do something, I would love to hear anything helpful ! I hope this video lets you do something new you did not know how to do. Next I will make a video on how to import scenery from Google Earth Pro.

Meshroom free download https://github.com/alicevision/meshroom/releases/tag/v2021.1.0

Gimp free download
https://www.gimp.org/downloads/

Blender Template for exporting to BeamNG
https://wiki.beamng.com/File:Blender_export_template.blend

BeamNG.drive on Steam
https://store.steampowered.com/app/284160/BeamNGdrive/







Tags:
how to make custom 3d objects for beamNG
photogrammetry meshroom
converting obj to dae for beamNG
Custom level BeamNG
Artistterrymartin
Terry Martin ART
BeamNG.drive
how to convert blender to beamng
Texture Cooker



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