Converting traditional maps to PBR materials
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Published on ● Video Link: https://www.youtube.com/watch?v=cwBstFgTWAo
In this video, we look at how to convert traditional diffuse/specular maps to full PBR materials using B2M3 and Substance Designer.
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Tags:
Database (Software Genre)
texture
textures
materials
PBR
texture library
texture collection
game texture
Game Artist (Profession)
Game Arts (Video Game Developer)
Video Game Development (Conference Subject)
game development
3d art
Animation
Blender
Unreal Engine (Video Game Engine Family)
Unity (Software)
autodesk maya
autodesk 3ds max
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