Creating a procedural rocky ground material #1

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Published on ● Video Link: https://www.youtube.com/watch?v=kKGSAHL0d90



Duration: 27:14
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In this 5 part video series, we will take a look at the process for creating a procedural rocky ground material using Substance Designer 5.

Source files can be download from the support forum:
https://forum.allegorithmic.com/index.php?topic=5546.







Tags:
texturing
textures
texture
ndo
ddo
quixel suite
quixel
megascans
texture painting
texture compositing
Unreal Engine (Video Game Engine Family)
unity 5
PBR
Physically Based Rendering
Texture Mapping
animation
3d art
3d
Unity (Software)
materials
procedural
Blender
Procedural Generation