Counter-Strike Source: Zombie Escape - ze_Holmes_Escape_pf_2014c [Final Escape] on PlagueFest
Counter-Strike Source: ze_Holmes_Escape_pf_2014c [Final Escape] WIN (1080p - 30FPS)
● Playlist: https://www.youtube.com/playlist?list=PLE6A50F754D876FFD
● Server IP: 149.56.146.128:27015 (PlagueFest)
● Download link: http://gamebanana.com/maps/171654
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https://www.patreon.com/gamingreviews
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* SKINS + Links *
۩ P90 (TBA)
● Download link: TBA
۩ Dual Elites (By Studio: KOPASSUS Incorporated)
● Download link: http://gamebanana.com/skins/120723
۩ Knife (By Little Soap & SpiceMustFlow)
● Download link: http://gamebanana.com/skins/106429
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* Map Info *
Creator(s) of the map: ZombieFurbie
ZombieFurbie was a mapper, that I didn't like very much. It would be wrong for me to deny that, as many people remember I often critisized him at the peek of his mapping activity. The reasons for that was that I felt he put no love and effort into making his map even remotely good-looking. Everything in the map lacks real thought and depth. Bossbattles are shallow, the environment is completely inconsistent, and the design is overall confusing.
The truth really, is that this map wasn't too bad. It's not as bad as I first felt it was, but I was also mapping during that time, and I looked at things in a very different, newbie way. After all, I never succeeded in releasing functional ZE maps. The 2 ones that I did release were disastrous beyond reasoning, though they did have design. You could say that ZombieFurbie was the opposite (or at least stressed the opposite) kind of mapper, focussing on the gameplay rather than visuals. Just 2 years ago, I realised that he was right. Gameplay comes above everything, and that is something I learned by now.
As such, despite our discussions on PlagueFest, I learned something from his Holmes map, and that counts for something.
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GAMEPLAY MODE: Zombie Escape
Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.
If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.
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My Computer:
- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)
- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)
- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device
- Audio: ASUS Xonar D2 Audio Device
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TAGS:
ze holmes
ze escape
ze holmes escape
ze_escape
ze_holmes
ze_pf
ze_holmes_escape
ze_escape_holmes
ze_holmes_escape_pf
ze_holmes_pf_2014c
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MUSIC NOTICE:
The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.
The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).
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