Counter-Strike: Zombie Escape Mod - ze_Jurassicpark4_v2 on HsCorp
Counter-Strike 1.6: ze_hospital_lg WIN (1080p - 60FPS)
● Server IP: 148.251.78.214:27023 (hsCorp)
● Playlist: https://www.youtube.com/playlist?list=PLrRiUAy88fMKXZ_ZagVxXvbBZNClZ5W6m
● Download link: N/A
● Please support me on Patreon:
https://www.patreon.com/gamingreviews
► Twitter: https://twitter.com/GamingReviewsYT
► Twitch: https://www.twitch.tv/gamingreviews_yt
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* Video segments *
First round: 00:05
Second round (Win): 02:32
Final round (Win): 05:30
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* Map Info *
Creator(s) of the map: Jairito Mapper
Another jurassicpark map you might say. Well this one is definitly more impressive than its v3 companion, both being more detailed, longer in length and more interesting, but also harder.
It requires a number of skills such as properly jumping, crouching, and deliberatly allowing your friends to pass certain passages so everyone gets a fair chance for survival.
What is different in the v2 version compared to its unvarianted counterpart, I don't really know, but it regardless plays just as well (might have had something to do with the button timing on the big fence before the helipad zone).
One of the better zombie escape maps for 1.6, and an absolute recommendation!
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GAMEPLAY MODE: Zombie Escape
Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT's) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.
If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you'll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.
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My Computer:
- Operating System: Windows 7 Home Premium 64-bit SP1
- CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
- RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
- Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
- Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
- Monitors: Philips FTV (1920x1080@60Hz) + SMB2230H (1920x1080@60Hz)
- Hard Drives
* 931GB SAMSUNG HD103SJ (SATA)
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 931GB SAMSUNG HD103SJ (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)
- Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device
* HL-DT-ST BDDVDRW GBC-H20N ATA Device
- Audio: ASUS Xonar D2 Audio Device
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TAGS:
ze jurrasic
ze jurrasick
ze jurassic
ze jurassick
ze jurrasickpark
ze jurrasickparc
ze_jurrasick
ze_jurassickpark3
ze_jurassicpark1
ze_jurassicpark2
ze_jurassicpark3
ze_jurassicpark4
ze_jurassicpark4_v1
ze_jurassicpark4_v2
ze_dinosaur
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MUSIC NOTICE:
The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.
The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is MAY - Terminus by Argofox and is used with permission (https://youtu.be/_N6Gqr9S8ek).
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