Crash Bash: Adventure Part 5: Jungle Bash (Trophy)
The 4th minigame type of Crash Bash, and the last one that's unlocked by default, is Crash Crush, and this is my favorite of them all.
All stages of this type have "Bash" in their names, as if they were meant to be THE definitive Crash Bash experience of this whole game.
Crate Crush stages are all-out brawls against the opponent. Everyone is now just beating the crap out of each other!
Different kind of crates spawn in for you to pick up and throw or kick around at your opponents. The winner is determined by the last character still alive!
There will be ordinary stone crates for decent damage, and both TNT & Nitro Crates for even more damage. Just remember that TNTs explode after a countdown when touched, while Nitros explode immediately and should be avoided, instead.
You can also just use some kind of kick attack. These will slide around stones and TNTs, and are a bit quicker to attack enemies with instead of throwing them.
Collecting Wumpa Fruit recovers health, but very slightly. You don't have to worry about sending them flying away if you kick near them, either.
Character usage also matters here, mainly because of what kind of "Kick" move each of them have and how they hold and throw crates:
Bandicoots (Crash & Coco) = A crazy spin attack (and yes, Coco CAN spin like Crash in this game, now).
--The fastest Kick attack, the one that slides crates the furthest, the only Kick attack that you can use while moving.
-- However, they also seem to be the weakest at throwing crates, as they can't throw them far, and holding one slows them down.
Doctors (Cortex & Brio) = A zap from their handy dandy ray gun.
-- A fast Kick attack, and one of the stronger crate throwers.
-- They can't move fast while holding a crate.
Bruisers (Tiny & Kong) = AN ACTUAL KICK!
-- They are the best at holding and throwing crates. They don't lose speed while holding a crate, and they can also throw them the furthest, sometimes even to a fault.
-- Their (actual) Kick attack kinda sucks. Very short range. Apparently Tiny can also pick up crates a bit faster than Kong.
Hybrids (Dingo & Roo) = A spinning tail slap.
-- Their Kick attack has 360 range just like the Bandicoots', except a bit wider than them. They also don't slow down while holding a crate.
-- That said, they can't throw crates very well.
As an extra tip, characters can also take damage from Kicks directly, but they don't do as much damage as getting hit with any crates.
HOWEVER, anyone that got hit with a Kick can then immediately afterwards get hit with a crate without having to wait for their flickering mercy invincibility to wear off. This is the closest thing this game has to a combo!
In short, this kind of mingame is pretty damn fun, and that's why it's my favorite.
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With 4 Trophies, I can take on the first boss of this game, which is ALSO a Crate Crush battle!