Create DARK SOULS in Unity ► EP. 141 Netcode Refactor (PT. 1)
In this video we begin our multiplayer (Netcode for Gameobjects) refactor. We begin by adding Netcode for Gameobjects to our project. We then adjust the structure of our players UI, camera and player object, so that the player is spawned when the network starts. If the player is local, the camera and UI are then assigned to that local player's object. We then make a simple title screen to start our network and load into the game world from the title menu.
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► EPISODE 142
https://youtu.be/nlF2597q3TA