Create ELDEN RING in Unity ► EP. 6 ROLLING & BACKSTEP
In this video we set up our rolling and back step functionality. We then sync all action animations across our network so all clients can see other characters actions, we then set up a World Sound FX manager, and we learn how to place sound effects on specific animation frames. We use the rolling sound effect as our first example. Lastly, as a special request I quickly showcase how to move the camera and player with mouse and W A S D controls.
► DEV LOGS (Second Channel)
https://www.youtube.com/@SebbyGraves
► STRAIGHT SWORD ANIMATION SET
https://assetstore.unity.com/packages/3d/animations/straight-sword-animation-set-220752
►MIXAMO (Free Animations)
https://www.mixamo.com/#/
► SERVER RPC
https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/message-system/serverrpc
► CLIENT RPC
https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/message-system/clientrpc
► JOIN OUR DISCORD
https://discord.gg/jC6EXKa9Fj
► SUPPORT ME ON PATREON!
http://www.patreon.com/SebastianGraves
► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishers/58059
► FOLLOW ME IN INSTAGRAM!
https://www.instagram.com/tragicallycanadian/
► EPISODE 7
https://youtu.be/DAEeygfR9nU