Create ELDEN RING in Unity ► EP. 55 BLOCKING (Pt. 1)

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In this video we begin work on our blocking system. We begin by creating the logic to detect a valid block. Next we create a "TakeBlockDamage" character effect. This effect will be given information from the damage collider and from there will determine things like block sounds, video effects, animation and final damage done to the target.

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► EPISODE 56
https://youtu.be/mBZSbBTyFwQ