Create ELDEN RING in Unity ► EP. 58 BLOCKING (Pt. 3)

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In this video we finish work on our blocking system. We add in "poise" damage to our take block damage effect. The higher the poise damage, the higher the intensity of the blocking animation. We then calculate stamina damage upon blocking. The blocking character loses stamina depending on the stability of their block, if the blocking characters stamina reaches 0 they become "guard broken."

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► EPISODE 59
https://youtu.be/Dvz53el9F6o