Create ELDEN RING in Unity ► EP. 50 INPUT QUEUING
In this video we create a system to "queue" an input. What is the benefit of this? Let us say you perform a light attack and wish to do a combo. Lets assume the frame at which you are allowed to combo is frame 24. Without an input queue, you would have to press the light attack button at exactly frame 24. What will most likely happen, is the button is pressed a few frames late causing a minor delay in executing your attack. With an input queue however, we can press the button several frames early, the game will remember this input and perform the combo as soon as it is allowed to do so.
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► EPISODE 51
https://youtu.be/EpeGNDnX54Q