Create ELDEN RING in Unity ► EP. 48 BOSS FIGHT (Pt. 6)
In this video we begin by adding a "Boss Defeated" pop up message upon defeating a boss, we then add a a "Phase Shift" event to our boss, causing the boss to play an animation and change it's attack patterns when a specific health percentage is reached. Lastly we create a system to play a music track upon activating the boss fight. A special thank you to Urorem for taking the time to make the boss track for the tutorial series. Cheers my friend.
► DEV LOGS (Second Channel)
https://www.youtube.com/@SebbyGraves
► MUSIC TRACK (By Discord User Urorem)
https://www.patreon.com/posts/98603914?pr=true
► Check Out Urorem's Bandcamp
https://urorem.bandcamp.com/album/urorem
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https://discord.gg/jC6EXKa9Fj
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http://www.patreon.com/SebastianGraves
► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishers/58059
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► EPISODE 49
https://youtu.be/CqB8fjmxQQ4