Creating a Pachinko Roguelike With Peglin | Red Nexus Games Interview #gamedesign #indiedev
For this extended cast, I spoke with Red Nexus Games' Dylan Gedig about his studio, working on Peglin, and a lot more. Our topics include how the studio came up with the idea of the game, the challenges of balancing the random nature of pachinko with having set abilities and powers, and lessons learned about listening to player feedback, especially about difficulty.
https://store.steampowered.com/app/1296610/Peglin/
https://twitter.com/rednexusgames
https://twitter.com/DylanGedig
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#gamedesign #roguelike #indiedev #indiegames