Get ready to dive even deeper into game engine development as we continue our journey in Episode 2 of the ARES Game Engine series. This time, the focus is on the backbone of our engine: implementing the Entity Component System (ECS) for modular and scalable game logic, alongside crafting a native C++ compiler to handle the core engine code with precision and performance.
In this livestream, we’ll be:
Breaking down the architecture and benefits of ECS, exploring how it drives flexibility and enhances gameplay mechanics.
Developing and integrating the native C++ compiler, ensuring robust execution of engine processes.
Tackling the challenges and technical intricacies in real time, with a heavy dose of live coding and troubleshooting.
Whether you’re a developer eager to learn advanced systems or just fascinated by how game engines are built from the ground up, this episode promises to be packed with insights, innovation, and interactive discussion.
Engage with us live—ask questions, share your ideas, and collaborate as we push the boundaries of creativity and performance together. Let's build the future of game development!