⚙️ Creating ARES Game Engine from Scratch | Python, C++, Vulkan, SDL2 | Ep. 5
ARES Game Engine Series: Episode 4
The adventure continues! In Episode 4, we focus on refining the Meson build system integration and troubleshooting the bugs that arise as we fine-tune our workflow. This milestone marks a significant achievement as we successfully transitioned to Meson for both the engine and project builds. Now, it’s all about ensuring smooth, seamless operation.
In This Episode:
*Debugging Meson Integration*: Watch as we methodically identify and resolve issues in real time, improving the build system’s reliability and streamlining our development processes. Expect insights into dependency management, error handling, and compiler configurations.
*Enhancing the ECS Framework*: While debugging takes center stage, we’ll also make steady progress on our *Entity Component System*. We'll refine the codebase and explore new strategies to optimize component management and system scalability.
*Performance Tweaks and Quality Assurance*: From runtime optimizations to ensuring compatibility across the ecosystem, we’ll show you how to achieve precision and polish in every aspect of the engine.
Why Join?
Whether you’re curious about the nuances of build systems, fascinated by ECS design, or just love seeing coding challenges solved live, this episode promises plenty of technical depth and interactive moments. Your questions and ideas could help us tackle bugs faster and inspire creative solutions!
Let’s debug, refine, and elevate the ARES Game Engine together. Don’t miss this crucial stage of development! 🚀