Creating Detailed Floors for Games Using Trim Sheets + Tiling Textures (UE5)

Creating Detailed Floors for Games Using Trim Sheets + Tiling Textures (UE5)

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Published on ● Video Link: https://www.youtube.com/watch?v=nZBYFRlo9bk



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Hello everyone and thanks for checking out this new tutorial. In this video, we will be going over how to create detailed patterned floors for games. We will be using Maya and UE5, but these techniques are universal. Everything here can be followed along regardless of you’re software package.

We’ll be going over making quick trim sheets and breaking down a patterned floor from Nier Replicant that we will attempt to recreate.

If you are interested, I’ve attached the project files below, but they are not needed to follow this tutorial. I hope you learned something and enjoyed 😊

Thank you Rizom UV for sponsoring this video! Please check them out here: https://www.rizom-lab.com/

Rizom UV on Youtube: https://www.youtube.com/channel/UCIeLTW-_QouhXYL1pL45Zug

Free Tutorial Series on UV Layout Techniques: https://www.youtube.com/watch?v=rfXGAjHwzD4&t=15s

Scene Files / Support these Uploads: https://gumroad.com/dylanabernethy

Vertex Paining Resource: https://www.youtube.com/watch?v=dghCetkArJI&t=397s&ab_channel=TechArtAidTechArtAid




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