
Raytracing without a GPU, and Faster Render Times – What Cloud Computing Offers Artists (SPONSORED)
Hello everyone! For today’s video I was approached by Renderro, a cloud computing company to talk about what their service has to offer. Normally im not interested in these sorts of sponsored videos, but I’ve seen these services around for a long time and wanted to learn more about how they can help out game artists.
Turns out they can do some pretty cool things for those with less expensive hardware, or people on a time crunch. In this video, I’ll be doing a brief overview of how Renderro can help games artist, and show how you can not only speed up render times but use raytracing without a graphics card.
If you’re interested in what they have to offer, you can check them out here: https://renderro.com/
Thanks Renderro for sponsoring this video 😊