Creating Eye Reflections in DAZ Studio
In this episode I'll show you how to create reflections in the eyes of a character in DAZ Studio. I'll explain why these things happen in reality and how we can re-create them in the software. I will show you this principle with three types of lighting: using IBL, using parametric lights, and using an emissive primitive as a light source. I'll also touch on the Eyes Cornea Bulge parameter and show you a quick line-up of what different values can do to your eye reflections.
For Biscuits.
In this episode I'll show you how to replace the skin textures on a character in DAZ Studio with a default grey. This can be useful if you want an untextured view of either a character or any other object, or if you'd like to emphasise what a character is wearing without being distracted by the skin textures.
For Elizabeth.
#DAZ #3D #Reflections
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