Cribbage Version 1.1, pc, gameplay, 4k

Channel:
Subscribers:
58
Published on ● Video Link: https://www.youtube.com/watch?v=liuBHsYVIhA



Duration: 2:15
9 views
0


The game is tricky to learn. It was invented several centuries ago by an English nobleman who probably kept tweaking the rules until he was the only one of his day who could figure them out. The rules have such an odd mix of ways to score points that a beginner is apt to accuse his opponent of making them up as he goes along.
- Matches consist either of a preset number of games or else are played to a preset number of "match points". The winner of the match is the player with the most match points. The program just lets you keep playing as many games as you like until you choose to start a new match.
Match points are awarded only for winning a game. There are no ties in cribbage. The number of match points for a win varies, depending on how soundly you defeat your opponent. Several point systems are in common use. One system (the program default) awards 2 points for a plain win, 3 points for a "skunk", and 4 points for the rare "double skunk". Others count the double skunk as just a skunk. Still others (2-4-6 is common) give more weight to skunks and double skunks. In any case, win/skunk/double skunk have the standard meanings described next.
- Games are played until either player reaches 121 game points. These will just be called points from here on (to distinguish them from match points). The player reaching 121 points is the winner of the game. Scoring in cribbage is not done simultaneously, so frequently the loser of a game will have unclaimed points. If the losing player has 60 or fewer points (rare), the game is a double skunk. If the losing player has 61 to 90 points, the game is a skunk. Otherwise, the game counts as an ordinary win for the player with 121. The point ranges for win/skunk/double skunk are not arbitrary. Points are usually marked on a cribbage board, with the players using opposite sides of the board to keep score. Each player's side is further divided into "streets" of 30 holes each. The last street is called "home" street. Points are tracked by leap-frogging two pegs down the streets. The street boundaries coincide with the point cutoffs for win/skunk/double skunk. There is no requirement to use a cribbage board to keep score, but it is convenient. The visual effect of the peg positions on the board is important to experienced players when they make decisions.
- Players cut for first deal in a match, with the low card by rank winning the deal. Aces are always low in cribbage. By standard cribbage rules, the first deal in each subsequent game is awarded to the loser of the previous game. The program lets you optionally alternate first deals for duplicate match play or lets you handicap play so that the same player always deals first.
- During games, the deal alternates between the players -- called "dealer" and "pone" -- on successive hands. It is important to know whether you are dealer or pone in any situation in cribbage, as many rules are applied differently depending on the roles. To start a hand, the dealer shuffles the deck, offers to let the pone cut (he may decline), then deals six cards each, face down, alternately, to the pone and himself. These are tournament rules. In friendly games, opponents often dispense with the offer of a cut. The program handles shuffling and dealing automatically. A non-standard rule (ignored by the program and in real-life tournament play) actually penalizes you for offering or accepting the cut.
- Each player next places two of his six cards face down into a common hand called the crib. Later, the crib will be scored by the dealer.
- Next, the pone removes part of the remainder of the deck from the top, without exposing at any of those cards. The dealer then turns face up the top card from the stack remaining. This card is called the "cut" or "starter card". Later, the cut will be a fifth card common to the dealer hand, the pone hand, and the crib when those hands are scored. The dealer is entitled to score 2 points now if the cut is a jack. The dealer must score the points (or announce his intention to do so) before the pone plays his first card, or else dealer misses the scoring opportunity. The pone must wait a "reasonable" amount of time to give the dealer a chance to score here.
- After the cut, the pegging play takes place. The pone plays first by turning up one of his cards and calling the count. The count is a running sum of the ranks of played cards (with aces counting as 1 and face cards as 10). The play continues, alternating between the two players. The cards are not mixed, so that the hands may be scored later. If one player can no longer make a play within the count limit of 31, he announces "go" and his opponent continues alone until he too can no longer make a play. When the count has reached 31 or when both players have announced "go", the count is reset to zero. Play then continues with the opponent of the player who last played a card now going first. This is repeated until all eight cards from both hands have been played...







Tags:
retro games
pc games
old games