Croc: Legend Of The Gobbos Playthrough | Part 7 [FINAL]

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Welcome back to Croc: Legend Of The Gobbos! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Croc: Legend Of The Gobbos?

Croc: Legend of the Gobbos is a 1997 platform video game developed by Argonaut Games and published by Fox Interactive. The game was released in North America in September 1997 for the Sony PlayStation, and later on that year for the Sega Saturn and Microsoft Windows.

Taking place in the fictional setting of the Gobbo Valley, Croc: Legend of the Gobbos follows a young crocodile named Croc, who sets out to rescue a group of furry creatures known as Gobbos from the evil Baron Dante.

Croc: Legend of the Gobbos received average reviews from critics; praise was directed towards the game's visuals and its music, while criticism was directed towards the game's controls and camera. The game was a commercial success, with the PlayStation version going on to sell over 3 million copies. A sequel to the game, titled Croc 2, was released in 1999.

roc: Legend of the Gobbos is a third-person 3D platformer in which the player controls the main character, a green crocodile named Croc, through several courses taking place on various islands throughout Gobbo Valley.

Levels are accessed through a world map, and consist of various different smaller sub-sections taking place both above land and underground (as well as occasionally taking place underwater) that are filled with various enemies and obstacles that try to impede Croc.

The main goal of each level is to navigate through the stage and reach the gong located at the end of the level in order to transport Croc to the next, while also saving as many captured Gobbos imprisoned throughout the stage as possible. Certain stages also contain boss enemies known as "Guardians" that Croc must defeat in order to progress to the next stage.

Various different collectibles are scattered throughout stages, including small, gray crystal orbs that act as Croc's health, and red hearts that give the player an extra life when collected. Also hidden across each stage are 6 Gobbos being held captive by the Dantini tribe that act as Croc's main objective throughout the length of the game.

5 of these Gobbos are hidden in various locations throughout the level, often collected by solving a puzzle or completing a challenge, whilst the 6th Gobbo is located in a bonus room hidden behind a set of doors that can only be reached by collecting 5 colored crystals hidden throughout the level. Rescuing every Gobbo before a boss level in each world unlocks a secret level that can be completed in order to collect a jigsaw puzzle piece.

Subsequently, collecting every puzzle piece in the game unlocks an extra island containing more levels for the player to progress through. While collecting the Gobbos is not mandatory to completing the game, doing so is nonetheless necessary in order to face against the game's final boss and unlock the game's true ending.

Croc's maneuvering abilities are somewhat comparable to that of Mario's in Super Mario 64, with his primary methods of movement consisting of the abilities to run, jump, climb, and swim using either the analog stick or the D-pad, as well as touting the abilities to perform a sidestep and a 180-degree quick turn as other methods of maneuver.

Croc's main method of attack consists of a full-circle tail swipe that is used to defeat enemies and bosses, as well as a hit drop move that can be used to break open crates containing collectibles.

Croc's in-game health is represented by the crystals that the player collects throughout the game; when Croc is hurt by an enemy, all of his crystals are lost and scattered around him in several directions (similar to a mechanic commonly used in Sonic the Hedgehog). If Croc is hurt while he has no crystals, the player loses a life and is sent back to the beginning of the segment of the level they are currently in.

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