CrossCode first playthrough, part 5
We're finally ready to move on towards the desert region of Maroon Valley.
...except first I apparently still have a whole bunch of sidequests available in Bergen. A couple of them are beginning to seem rather unreasonable, so I can say for certain I will not be managing 100% completion in this playthrough.
CrossCode has had me feeling that it might balance too heavily on sidequests over main plot and new areas; realizing that I'm only hitting the _third_ town/area of the game at 17 hours in kind of hammers that point home. Some of the sidequests have been amusing or interesting, and given the whole MMO setting they fit, but I can't shake the feeling that they're massively delaying me from the main plot. Completing them is still rather important for EXP, since the game does tend to hike up enemy levels in each new area.
I suppose on the other hand it is rather remarkable how much is crammed into each area of the game, and that applies even just to the geography of the maps themselves. Sometimes the isometric view and the detail of the terrain makes it terribly easy to miss alternate paths though...
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