CrossCode - Save File Entrance Manipulation
This glitch stems from the fact that prompts from the menu (warping, saving, loading, etc.) can be stored in certain scenarios by closing out of the menu at the same time as opening them. Using this stored save prompt while loading another area allows for some stored values in the save to still be taken from the previous room, including the map name on the file itself and (most importantly) the entrance name by which you entered the area from. What this means is that you can enter one area through a loading trigger called 'x', and then perform this trick as many times as necessary to get to another area that contains an entrance also called 'x'; at which point you can just load into the area again to spawn at the stored entrance instead of the "intended" one on load.
If the area you are loading into does not have an entrance with the same name as the one stored, then you will end up spawning at some predetermined default entrance.
Although this glitch does have its limitations due to its reliance on loading trigger names, it should allow for a lot of different skips throughout the game.
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At present, SolidifiedGaming has 1,411 views spread across 1 video for CrossCode, with his channel publishing less than an hour of CrossCode content. This makes up less than 0.17% of the total overall content on SolidifiedGaming's YouTube channel.