
Crusader: No Remorse (DOS) - The Original Mandalorian of Gaming - Saturday Afternoon Gaming
I can play you warm, or I can play you cold...
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Normally I'm working my way through the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE in my Let's Play 1001 Games series. This is a great book with a ton of classic retro games but it doesn't have everything and it's even missing some of my favorite video games. Hence, in Saturday Afternoon Gaming, screw it, I'm just going to play whatever I want!
In this series I will be playing some of the best retro games that don't appear in the 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE book. So pull up a chair, slap on your headphones, and join me as babble aimlessly through some of my most favourite classic games! And hey, if you have ideas or suggestions feel free to leave them in the comments below. I'm always looking for more games to try! Today we play...
Crusader: No Remorse
from https://en.wikipedia.org/wiki/Crusader:_No_Remorse
Crusader: No Remorse is an action game developed by Origin Systems and published by Electronic Arts. It was first released in 1995 for MS-DOS, with the Sony PlayStation and Sega Saturn ports following in 1997. Set in a dystopian future 22nd century, the game centers on an elite supersoldier who defects from the tyrannical world government, the World Economic Consortium (WEC), and joins the Resistance rebels. Critically well-received, No Remorse was followed by the PC-only sequel Crusader: No Regret in 1996.
Crusader: No Remorse was developed by Loose Cannon Productions, a division of Origin Systems.[5] It was directed by Tony Zurovec, whose chief inspiration for the game was Castle Wolfenstein.[6] The game uses an advanced version of the Ultima VIII: Pagan isometric view engine featuring full SVGA graphics. The game's audio uses a specially made engine, called Asylum Sound System, which employs MOD files rather than General MIDI, in order to provide good quality without relying on expensive hardware. Each mission and intermission level has its own track. The soundtracks for both games were composed by Andrew Sega and Dan Grandpre of the now-defunct Straylight Productions.
The game is single player only, though a cooperative multiplayer mode supporting up to four players was being included in the game up until just before its release.[5]
The Crusader games feature full motion video (FMV) sequences with live actors; FMVs are used in cutscenes to further the story, generally through interaction with other characters. These conversations are generally one-sided, as the player character never speaks. Like many Origin games, No Remorse shipped with significant in-universe back-story material, including a fold-out propaganda poster, newspaper and guides from the WEC and the Resistance.
Crusader contains several references to Origin's Wing Commander series and is also referenced by other games. The introduction of the game shows a dating system as used in Wing Commander (a year number, followed by a decimal signifying a day). According to Wing Commander backstory, the Terran Confederation is a government that replaced the WEC[7] and the Wing Commander Arena manual "Star*Soldier" has an advertisement for an in-game movie titled No Regret, which is portrayed in the manual as based on true events. Furthermore, an article in the newspaper added to the No Remorse box mentions SHODAN and the Citadel space station in a reference to System Shock, and the blood-soaked operating tables seen throughout certain levels are of the same model used in Bioforge, on which its main character LEX was created on. According to the game's lead designer Tony Zurovec these references are solely easter eggs and Crusader is not sharing a universe with any other game series.[8]
Because Crusader: No Remorse was written in C++ and assembly language, a straight port to gaming consoles was not possible, meaning the code had to be rewritten from scratch for the PlayStation and Saturn versions.[9] Since both the consoles have only 2 MB of RAM each, some aspects had to be scaled back for the conversion; the resolution was cut from 640x480 to 320x240, and the color palette was reduced.[9] In turn, the unique features of each console were utilized to improve on the PC version in places; new music was added to use the music overlays, and the Saturn's second processor was used for background calculations.[9] The forward roll from Crusader: No Regret was added to both console versions.[9]
Jorg Newman, producer of both the PlayStation and Saturn versions, remarked that despite the changes, "overall I'd call this a very conservative, very direct port."